Hi, today I went to Japan Expo to try Super Smash Bros Ultimate, which, as you might not know, the game I’m anticipating the most. I’ve spent most of my childhood and early adulthood playing the Smash series (casually on 64 with Chu and starting competitively on Brawl then Smash 4), and I really want …
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Hi, today I’ll talk about some general techniques in a sniper duel in shooting games, more specifically on Overwatch with Widowmaker. Since teams will generally have only one sniper, it is important to grasp this aspect of the game since winning the duel will create a lot of space for you to kill other players. …
Hi everybody, today I’ll do a quick article to talk about range in multiplayer games. How you can use it in your advantage and use it to be able to get the upper hand on your opponents when playing in co-op. General Idea You probably know that in most games, units will have range, …
Only one month left before we’ll get a glimpse of the new Smash game at E3 2018. Today I’ll talk about neutral game related to Falco on Melee, since it is pretty much my main (with Marth) and it is the game I currently play. I’ll probably get back to Smash 4 or continue tryharding …
Nope, the acronym still doesn’t mean “America’s got talent”. Today I will talk about reads and conditioning. Reading an opponent Sometimes, you won’t have time to react to a certain action, and you either could play safe, or try to predict what your opponent is going to do and by trying riskier things to …
Hi, I’m creating a new category called “agt” for applied game theory. These articles will mostly be in my opinion a lot of thinking and figuring things out rather than learning something from a source. Today the subject will be economy in competitive games. What do I mean by economy? The economy could mean …